A Minimal Viable Product (MVP) approach to developing motion-capture-driven animation for flight simulation often involves streamlined data sets representing key poses and transitions. These optimized data sets, analogous to a simplified skeletal animation rig, allow for efficient prototyping and testing of animation systems. For instance, an MVP might initially focus on basic flight maneuvers like banking and pitching, using a limited set of motion-captured frames to define these actions. This approach allows developers to quickly assess the viability of their animation pipeline before committing to full, high-fidelity motion capture.
Using this optimized workflow provides significant advantages in early development stages. It reduces processing overhead, enabling faster iteration and experimentation with different animation styles and techniques. It also facilitates early identification of potential technical challenges related to data integration and performance optimization. Historically, the increasing complexity of animated characters and environments has driven a need for more efficient development workflows, and the MVP concept has become a key strategy in managing this complexity, particularly in performance-intensive areas like flight simulation.